Tales of arise bosses
This is a recurrent problem in the Tales of Series, with some games handling it better than others. One of the 5 things Tales of Arise really needs to fix: Getting a better ally AI Some of the best Skits in past games like Symphonia were only one or two lines of dialogue long.
The problem with some of the Skits in Tales of Arise is that they tend to miss the beat to deliver a good joke. Now don’t get me wrong, I’m someone who loves the (repetitive) writing of most JRPGs, who loves reading, and would never complain about dialogues being too long. As if Bandai Namco really wanted to show off the game’s beautiful 3D models. I’ve got the feeling most of the Skits in Tales of Arise are really long compared to the standards in the series. This is also linked with our previous point, as the development team could have used nighttime to spawn unique or more dangerous monsters. Sure, Tales of Arise looks beautiful, but besides looking cool, the day and night cycle is just there for no reason. This is yet another downgrade compared to some of the past episodes in the Tales of series. Tales of Arise‘s day and night cycle is useless
#Tales of arise bosses series#
I hope the next game in the series will be more inventive with its monsters. The Gigantos, or Gigant Zeugles bosses, all tend to have attacks that are basically “I’m going to ram into you”. In the same fashion, a lot of the enemies tend to have similar patterns. We end up fighting the same Zeugles and the same Renan armored soldiers for a good portion of the game. Recolors were always a thing in the series, but there’s a clear lack of variety in the Tales of Arise bestiary. This is actually pretty disappointing and a downscale compared to past Tales of games. 5 things Tales of Arise‘s sequel needs to fix: The bestiary is lacking in variety